I thought it was a fun wrinkle in wilderness action (in previous versions). I'd like to see it brought back. You could even nerf the drops... my favorite part was the randomness and havoc it brought. Occasionally there would be a big castle skirmish and one of those would tear right through the crowd. Good times.
I do remember it dropping people at castle! With the new wilderness (smaller) I’m sure it would happen even more! The afkers won’t like it tho!
I’m all for it!
+1 we do need a new npc for people to find. Brings excitement and could be rewarding if found and killed..
Yes, this would be nice and interesting. +1
+1 It was really fun seeing the rat cleaning castle HAHA
I had a discussion with staff members concerning these monsters as i didn't play V1 or V2. Sounds like it was a fun concept players liked. I will see if we could add new roaming monsters with same purpose.
Drops were mainly dragon items, runite items, comsumables and certed consumables right?
+1 or just something entirely new and fresh!
+1, i remember this little evil imp from v1 2009.. Was fun!
No downsides with it.
It was not beneficial to kill, the drop rates were so low, took an hour to find it, and was more annoying than actual good. The only reason anyone is +1 is just the nostalgia of V1.
What level was this npc? And is it hard to kill? Aside from that I enjoy the suggestion idea. +1
We will add this. Just debating if we should add these same monsters to bring old Emu vibe or go with something new design wise. Drop table is ready.
I like the idea of it being something people would look over, like a rat or imp, just to strike fear when it's finally relaized it's not a normal rat
Instead of something small, what about large graphic wise?In the beginning a monster appeared when you got your sub in game, was it just a lesser?
Something same shape but bigger ? bring fear to them afk trainers lol
Oh that would be fun, "exremely rare" drops should not be anymore common than KBD was. This would be exciting wilderness action for sure!
Haha where are them two big fuckers from?
you can easily make a creature bigger or smaller just By changing one int in npc file 🙂 I think the sheep was originally in rscaftermath
Make a Marshall Mathers npc that comes and raps u to death.
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